Material Library Materialiq - Cycles & Eevee Materials Material

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Materialiq is a collection of Materials for Blender 2.8+ that are designed from the ground up to take care of the time-consuming tasks usually involved with creating and changing materials, allowing you to focus on other important aspects in your scene other than materials.

materialiq 4.6 is here!

NEW RELEASE: 2021/05/05: materialiq 4.6 - the quality of life update. Fixed bugs and not intended behavior - Fixed waterial materials and missing boat wake, materialiq will no longer try to assign materials to points lights, Added the missing user-preview-scene.blend, Renaming the node group will no longer result in an error when adding new materials, Removing duplicate will no longer result in an error when the original is missing 

Material Mapping Can be Rotated Along Each Axis Individually

Material Mapping Scale Automatically Adjusts to Object Scale (Possible to Turn Off for each Material)

Resize Material Mapping Globally or Along Any Given Axis

In materialiq, 90% of the materials use the same Node Group, so you can make the usual changes in exactly the same way. 

Change diffuse + roughness texture strength and normal map strength, colorize it, play around with the brightness/contrast and hue/saturation of the texture. Make the material's surface rougher or more polished.

Change the Material's Base Color to achieve different color variations

Adjust Diffuse & Roughness Texture Strength Controls, or change their Hue, Saturation, Brightness and Contrast

Adjust Normal Map Strength or Flip the Green Channel (Y axis)

The same actions produce the same results on each material, so customizing them and creating variations is fast and easy without needing to deep dive into understanding how it all connects together.


Startup .blend file included with quality defaults for Architectural or Environment visualizations

Summon a Material to the Scene Without Duplicating Data-Blocks

Showcase .blend Included Containing 10 Varied Simple Scenes to Explore

Save Memory or Improve Performance by Lowering Texture Resolution

Replace a Material Globally or Only on Selected Objects

Animated Water Materials with Adjustable Node Group

Macro Tiling of Most Materials is Greatly Reduced

Each Material Is Categorized and  the Online Overview Provides Fast Navigation

Material Colors are Consistent; Viewport Color = Node Group Color ≃ Rendered

Consistent Colors

The color of the material in the viewport and the Node Editor (Shader Editor) resembles its rendered appearance, for consistency and easier scene navigation.


Materials are sorted by numbers and letters, so each one has a unique ID. This makes it much easier to find them fast and create variations of the same material. For example, 2A is the first wooden material: 2A_Wood_Oak_mqm

mqm stands for materialiq material


You can browse material previews, check out the showcase scenes, read the tutorials, give feedback, and request new materials at

Every material has its own page with closeup and perspective renders. Get to know the materials fast without waiting for them to render (also useful for clients).

Showcase Scenes

10 simple scenes are included, so you can explore and see how the different materials and modifiers are used. For full resolution renders, visit the webpage at


30 HDRs are also included which are all from Greg Zaal and were downloaded from They are  in 4k resolution to save memory and shorten loading times for rendering. These HDRI were named according to the time of day they represent, for convenience. Their emission strengths have been adjusted to keep them balanced.


This is obviously a material library for Blender, but there is another program that also played a big part. While Photoshop is of course the reigning king of 2D editing, it lacks the programmable approach that GIMP has. It may not be the most intuitive for all tasks, but you simply can't beat GIMP when it comes to filters and adjustments.

Lots of the data used in this library doesn't necessarily come from us. We believe that building on other people's work is nothing to be ashamed of, but it's always best to give credit where credit is due (and make sure the license allows it).

Martynas Žiemys

Texture Coordinate 'mapping' node with Inputs

mapping rotation was especially useful as it is mathematically hardest 

Greg Zaal

Node Wrangler

Ctrl+Shift+LMB preview of a node is a game-changer when setting up materials 

HDRI Haven

A large growing resource of high-quality CC-0 HDRs curated by Greg Zaal who we support on Patreon 

Breakdown of where the textures/photos come from:


Feel free to join our materialiq discord channel for support, ideas, feedback or a friendly chat - !

There have been around 6 different iterations where we've basically redone the entire system from scratch to add new features, but also to keep it clean or fix various issues.

As we use this ourselves in our projects, over time we'll be gradually expanding the library with new materials, as well as adding new useful features, to the addon or the materials themselves.

Let us know your requests/feedback and we'd be happy to implement it.

    Let us know, if you wish to become an affiliate!  

What do others think about materialiq?

           “Materialiq completely changed my texturing workflow. If I need a certain material the chance is very high that Materialiq has the one I need and with the well-organized node groups, it is pretty simple to customize it to my needs. Also, I don’t need to worry about licensing since all shaders can be used commercially.”


- Nik Kottmann from Blender.daily


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Sales 2000+
Customer Ratings 18
Average Rating
Dev Fund Contributor
Published almost 3 years ago
Software Version 2.83, 2.9, 2.91, 2.92, 2.93
License Royalty Free
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