Ia Scatter
iraisynn attinom discord server
Hello,
I have been scattering objects on objects for more than 20 years now, and for this I have used literally every tool and software that existed throughout the years.
Blender particles and vertex / face instancing were a half solution, a workaround.
The implementation of geometry nodes made it fun and pleasing to scatter things with Blender for the first time.
So I gathered all my scattering experience, favorite options, test cases and methodology and I made this geometry nodes setup :)
It can be used to scatter polygons on polygons. Abstract, plants, nature, rocks, buildings, antennas on buildings, whatever.
Current Features:
- object / collection instancing
- instances realized into real geometry
- instance minimum distance
- viewport optimization (number of instances displayed in viewport)
- viewport proxy instances (bounding box / convex hull)
- weight painted instance distribution
- slope angle distribution
- relative (base geometry) height distribution
- textured instance distribution
- complete instance rotation control with rotation snapping
- complete instance uniform and non uniform scale control
- wind effect on instances
- camera culling
- level of detail (lod) functionality, 3 levels
- raycasting control of instances
- additional tools to quickly and easily reset the origin of selected objects, select objects of similar size / volume and generate UV maps of selected material of selected object and set up dynamic weight painting of instances (brush) on base geometry (canvas)
And I plan on adding new functionality whenever I imagine any new trick.
enjoy :)
Installation:
For example scenes and tutorials check the ia scatter blendermarket documentation page or the iraisynn attinom youtube channel
version history:
version 1.82 (9 November 2022)
- added merge distributed points by distance (works better than distance min in most cases)
- added texture and weight affect scale option
- added reset origin (z=0) button
version 1.71 (29 september 2022)
- added convex hull geometry output
- added raycast target geometry input
version 1.64 (24 September 2022)
- added master on/off button
- added secondary wind
- added face camera (useful when scattering image planes)
- added make canvas and make brush menu buttons (for weight dynamic painting)
- fixed math in slope angle distribution
- fixed LOD error
- removed translation and distance from face as redundant. using random min and max values results in same behavior
version 1.58 (28 August 2022)
- added wind system
version 1.51 (19 august 2022)
- changed the scaling behavior. now uniform and non uniform random scales are simultaneous and additive
- cleaned up the geometry node tree
version 1.45 (9 August 2022)
New features:
- added distance and random distance from face along normal setting
- added buttons under ia tools for resetting the origin of the selected object (center and lowest point) with center finding method option
- added button under ia tools for selecting all objects that have similar size/volume to the currently selected object (with similarity tolerance setting)
- added button under ia tools for smart UV projection of selected objects selected material
- added option to modify the UI (split 3d viewport and open up geometry node editor) after ia scatter is added to the scene
changes:
- ia scatter button now adds a new copy of the geometry node group with randomized seed on the selected geometry
- added internal timing for each script operation for optimization and benchmarking purposes. the timing results can be seen in the console
version 1.34 (21 july 2022)
- fixed align to normal, rotation and scale math to respect transform/center/pivot change (based on user feedback)
version 1.32 (20 july 2022)
- added instance translation and random translation feature
- fixed rotation math for better z axis behavior when align to normal is selected
Sales | 100+ |
Customer Ratings | 1 |
Average Rating | |
Dev Fund Contributor | |
Published | 7 months ago |
Blender Version | 3.1, 3.2, 3.3, 3.4 |
License | GPL |

Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message