EEVEE Silver Gold Platinum Pewter Material Pack

by ChrisP in Materials, Shaders, Textures

Material "ChrisP Silver"

  • Vector ... for your custom texture-mappings
  • Variation Scale ... adjust the scale of the procedural variations in color and roughness to fit your model/scene
  • Saturation ... fine tune the silver color saturation
  • Fresnel ... adjust the dark reflections on shiny silver surfaces
  • Roughness ... set the overall roughness of the surface
  • Patina Map ... texture map or vertex colors for black patina
  • Normal ... for your custom normal/bump maps

Material "ChrisP Gold"

  • Vector ... for your custom texture-mappings
  • Rose Gold ... adjust between yellow and rose gold
  • Variation Scale ... adjust the scale of the procedural variations in color and roughness to fit your model/scene
  • Saturation ... reduce the saturation to create white-gold
  • Roughness ... set the overall roughness of the surface
  • Normal ... for your custom normal/bump maps

Material "ChrisP Platinum"

  • Vector ... for your custom texture-mappings
  • Variation Scale ... adjust the scale of the procedural variations in color and roughness to fit your model/scene
  • Saturation ... fine tune the platinum color saturation
  • Roughness ... set the overall roughness of the surface
  • Dirt Map ... define where "dirt inclusions" should be shown
  • Normal ... for your custom normal/bump maps

Material "ChrisP Pewter"

  • Color Age ... adjust this from a gray/silver to a more pinkish color as pewter ages
  • Variation Vector ... customize the color/roughness variations
  • Roughness ... set the overall roughness of the surface
  • Brushed Amount ... how much brushed effect do you want
  • Brushed Vector ... to define the brushed effect scale and direction
  • Patina Map ... texture map or vertex colors for dark patina
  • Pitted Amount ... how pronounced the pitted effect should be
  • Pitted Vector ... to define the pitted effect and scale
  • Normal ... for your custom normal/bump maps