Easy Parallax

by Blender Procedural in Addons





Easy Parallax Addon for Blender

Transform your existing materials into stunning, real-time Parallax Occlusion Mapping shaders with just one click! The Easy Parallax Addon simplifies your workflow, allowing you to achieve realistic depth and displacement effects on a single face, making it super fast and performance-friendly.


Key Features

  • One-click Parallax Occlusion Mapping setup.
  • Real-time displacement effects with minimal geometry.
  • Works seamlessly with existing materials.
  • Customizable parallax strength for fine-tuned results.
  • Super lightweight and performance-optimized for large scenes.


How It Works

The Easy Parallax Addon converts your material setup into a Parallax Occlusion Mapping shader. By utilizing your existing texture maps (Normal, Albedo, Displacement, and Roughness), it generates real-time displacement effects with no need for complex geometry or node setups.

Simple Workflow

  1. Load your Normal, Albedo, Displacement, and Roughness maps into the addon panel.
  2. Click Add Parallax Occlusion Mapping to apply the shader to your material.
  3. Adjust Parallax Strength to control the intensity of the displacement effect.
  4. Fine-tune your material with texture extensions like Repeat or Clip.

Why Choose Easy Parallax?

Unlike traditional displacement methods that require dense geometry, the Easy Parallax Addon creates depth and detail with just one face, making it perfect for:

  • Games and real-time applications.
  • Low-poly or performance-intensive scenes.
  • Quick, high-quality visualizations.

Get Started Today

Bring your Blender materials to life with the Easy Parallax Addon. Transform flat textures into realistic, detailed surfaces in seconds. Try it now and elevate your 3D projects!


                                                Easy Parallax Addon Documentation

                                                The Easy Parallax addon for Blender allows you to convert existing materials into Parallax Occlusion Mapping shaders, enabling real-time displacement effects with minimal geometry. This lightweight, performance-oriented solution is perfect for adding depth and realism to your textures.

                                                1. Interface Overview

                                                Panel Layout

                                                Input Textures:

                                                Normal Map: Load your material's normal map.

                                                Albedo Map: Load your material's color/albedo map.

                                                Displacement Map: Load the displacement map for depth.

                                                Roughness Map: Load the roughness map for surface detail.

                                                Add Parallax Occlusion Mapping:

                                                A button to automatically set up the Parallax Occlusion Mapping shader for the selected material.

                                                Settings:

                                                Parallax Strength: Adjust the strength of the displacement effect. Default is 0.5.

                                                  Extension Type:

                                                  Repeat: Extends the texture by repeating it.

                                                  Clip: Crops the texture edges.

                                                  Select Displacement Map Manually:

                                                  Scan Texture Maps: Automatically detects and lists available displacement maps in your material.

                                                  Apply Height Map: Allows you to manually select and apply a height map.

                                                  2. How to Use

                                                  Prepare Your Material:

                                                  Ensure your material has the necessary texture maps: Normal, Albedo, Displacement, and Roughness.

                                                  Add Parallax Occlusion Mapping:

                                                  In the Easy Parallax panel, load the respective textures in the input slots.

                                                  Click the Add Parallax Occlusion Mapping button.

                                                  Adjust Parallax Settings:

                                                  Use the Parallax Strength slider to control the intensity of the displacement effect.

                                                  Choose an Extension Type for how textures handle boundaries.

                                                  Optional: Manual Displacement Map Selection:

                                                  Click Scan Texture Maps to detect all available displacement maps.

                                                  Use the dropdown to manually select a height map and click Apply Height Map.

                                                  3. Tips for Best Results

                                                  Use high-resolution texture maps for better quality.

                                                  Adjust the Parallax Strength based on the scale of your object to avoid over-displacement.

                                                  Combine with Blender’s lighting to enhance the depth effect.

                                                  4. Performance Benefits

                                                  Unlike traditional displacement, this method requires only one face, making it extremely fast and resource-efficient. Ideal for real-time applications like game engines or viewport rendering.

                                                  5. Troubleshooting

                                                    Textures Not Displaying Properly:

                                                    Check if the correct maps are loaded in their respective slots.

                                                      Displacement Too Intense or Weak:

                                                      Adjust the Parallax Strength slider.

                                                        Shader Looks Flat:

                                                        Ensure the Displacement Map is loaded and applied correctly.









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                                                        Details
                                                        Sales 30+
                                                        Dev Fund Contributor
                                                        Published 4 days ago
                                                        Software Version 4.3, 4.2, 4.1
                                                        Extension Type N/A
                                                        License GPL