Easy Parallax

by Blender Procedural in Addons


Easy Parallax Addon Documentation

The Easy Parallax addon for Blender allows you to convert existing materials into Parallax Occlusion Mapping shaders, enabling real-time displacement effects with minimal geometry. This lightweight, performance-oriented solution is perfect for adding depth and realism to your textures.

1. Interface Overview

Panel Layout

Input Textures:

  • Normal Map: Load your material's normal map.
  • Albedo Map: Load your material's color/albedo map.
  • Displacement Map: Load the displacement map for depth.
  • Roughness Map: Load the roughness map for surface detail.

Add Parallax Occlusion Mapping:

  • A button to automatically set up the Parallax Occlusion Mapping shader for the selected material.

Settings:

  • Parallax Strength: Adjust the strength of the displacement effect. Default is 0.5.
  • Extension Type:
    • Repeat: Extends the texture by repeating it.
    • Clip: Crops the texture edges.

Select Displacement Map Manually:

  • Scan Texture Maps: Automatically detects and lists available displacement maps in your material.
  • Apply Height Map: Allows you to manually select and apply a height map.

2. How to Use

Prepare Your Material:

  • Ensure your material has the necessary texture maps: Normal, Albedo, Displacement, and Roughness.

Add Parallax Occlusion Mapping:

  • In the Easy Parallax panel, load the respective textures in the input slots.
  • Click the Add Parallax Occlusion Mapping button.

Adjust Parallax Settings:

  • Use the Parallax Strength slider to control the intensity of the displacement effect.
  • Choose an Extension Type for how textures handle boundaries.

Optional: Manual Displacement Map Selection:

  • Click Scan Texture Maps to detect all available displacement maps.
  • Use the dropdown to manually select a height map and click Apply Height Map.

3. Tips for Best Results

  • Use high-resolution texture maps for better quality.
  • Adjust the Parallax Strength based on the scale of your object to avoid over-displacement.
  • Combine with Blender’s lighting to enhance the depth effect.

4. Performance Benefits

Unlike traditional displacement, this method requires only one face, making it extremely fast and resource-efficient. Ideal for real-time applications like game engines or viewport rendering.

5. Troubleshooting

  • Textures Not Displaying Properly:
    • Check if the correct maps are loaded in their respective slots.
  • Displacement Too Intense or Weak:
    • Adjust the Parallax Strength slider.
  • Shader Looks Flat:
    • Ensure the Displacement Map is loaded and applied correctly.
$7

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Details
Sales 20+
Dev Fund Contributor
Published 2 days ago
Software Version 4.3, 4.2, 4.1
Extension Type N/A
License GPL