Dyno-Material Collection

by Kubocarte in Materials, Shaders, Textures



Create and modify your own materials with the help of Dyno!

(Free version link below in the description)


What makes procedural materials so powerful? It's their versatility! 

They have infinite resolution, don't require UV mapping, can cover any surface, bandwidth requirements for transmitting or storing them are essentially zero,  and you can even alter and reshape them into anything you want with this tool without needing the understanding of how nodes work to be able to create one on your own =]



But this also brings up a question, why isn't this method of texturing widely used in spite of the benefits? Physically-based rendering (PBR) has been dominating the industry for decades. There can be several reasons, a few of them include:-

  • Easier and faster to set up in comparison to procedural textures
  • Their compact format makes them very well suited to real-time applications
  • Can be used for any render engine
  • Easier to simulate and render faster than procedural textures

PBR materials allow an artist to attain a similar or possibly better amount of quality than procedural textures in a few moments, while a high-quality procedural texture can take days to create on your own. Time is of the essence, which is often why Studios and artists simply cannot afford to go through the complexities of integrating procedural materials into their workflow.

However, many firms do recognize the abilities of procedural textures. PBR texturing is static, which means if the artist cannot find a texture to suit his scene, they are really at a loss for implementing changes. This becomes way more apparent for game industries because the stylized environment of a game gives it its atmosphere, they need color tones and illustration styles that sync well together and convey the mood to the player, Prebuilt distinctive textures cannot fulfill those requirements. This is why the top game industries create textures procedurally on their own. 

Specialized software such as Substance designer(the current industry standard for creating textures) is widely used by big industries and small artists alike to generate procedural textures from scratch, which can be altered with, customized, and modified to emphasize the sense of immersion within the game, and can then be exported as PBR textures for use in a Game engine

but of course, they aren't just limited to games! Stylized textures created to be scene-specific bring out the sophistication and originality of your portraiture. A piece that showcases your creativity and differs it from other compositions needs a metaphorical perspective and tools to implement it into one's artwork, to create something that transcends the ordinary and does not allow it to be replicated by anyone else 

This is why we have created a product you can use to implement that artistic vision into your workflow. We cannot promise this will immediately yield first-rate magnificent splendid stunning art pieces but they definitely will help you learn and make texturing easier as a process while you advance further.

This set of materials has specifically been designed to work as texture generators that give you an infinite range of possibilities by adjusting the given parameters. We definitely aren't the first ones to sell these generators, but we are the first ones to refine them to this extent whilst keeping them at affordable prices. Since there are already several variants of these available in the market, we have chosen quality over quantity, and more to come in the future!

You can also get a certain bunch of these for free over on our Gumroad page :)

Dev Fund Contributor
Published 16 days ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2
Render Engine Used cycles, eevee
License Creative Commons
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