A set of 3 Garbage can from the city. Low polys. Lifelike textures. These models are part of a series of assets made to build a city. The texture consist in a diffuse map. the rest of the details like roughness, specular, bump were added with colorramp to blender's principled shader, using the original diffuse map as a guide.
The first image was rendered with Cycles. The rest of the image were rendered in Eevee.