Candles For Cake

by Universe-3D in Models


3d model is low poly and game-ready.

Model not subdivision.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One candle with stand ~ 1,3 x 1,3 x 7,4 cm.

Polygons - 1524 /Triangles - 2836 /Vertices - 1500

One candle with stand: Polygons - 381 /Triangles - 709 /Vertices - 375

The model consists only of quadrangles and triangles.

Formats:

  • .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.92.0).
  • .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
  • .FBX (only mesh without materials) - exported from Blender.
  • .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
  • .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
  • .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
  • .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

Two materials: red and yellow candle. green and blue candle.

Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,10 PNG Files - 8bit).

Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,8 PNG Files - 8bit).

Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Marmoset Toolbag 3.

Rendered in Blender Cycles - 2 image.

Dev Fund Contributor
Published 5 months ago
Software Version 2.92
Render Engine Used Cycles
License Royalty Free
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