Batch Render Manager_Object_Materials:
Simplify Your Blender Workflow
Hey there, Blender artists! Ever wish you could stop wasting time on repetitive rendering tasks? Let me tell you about this awesome add-on I've been using.
What's this thing?
BatchRenderManager_Object_Materials is a super helpful Blender add-on that makes managing your objects, materials, collections, and cameras so much easier. And honestly, it's been a lifesaver for my projects - whether I'm doing architecture stuff, product designs, or game assets.
How it actually works
The add-on adds two main panels to your sidebar in the 3D View - you'll find them under "Batch Render Manager." Here's the cool stuff it does:
For organizing your batch renders:
- Objects, Materials, Collections, and Cameras: You can create customizable lists for each of these types. Add items from your scene, and organize it for future batch render.
- Search and add items with just a few clicks
- CSV Import/Export: Export your lists to CSV files for archival purposes, and import them back into Blender to quickly populate your project with predefined render list
- Select stuff directly from the lists instead of hunting through your scene
For batch rendering:
- Set up your output folder and filename patterns
- Hide objects, or collections you don't want in specific renders
- Define specific object-material pairs with the "Pairs Render Manager" and change multiple objects with different materials in a single render!
The interface is super straightforward - everything's organized in collapsible sections, and you've got all the buttons you need right there.
There is a two ways for batch rendering
Time-saving magic
This thing is seriously a time-saver:
Instead of manually setting up each render, you just configure once and let it do its thing. Imagine rendering 100 objects with different materials - what would take hours happens automatically!
It's perfect for batch processing product variations .
Plus, you'll make fewer mistakes with automatic file naming and consistent renders. Set up lists with objects and materials, hit render, and you're all set. Come back once all the renders are finished. No more manually changing materials!
Who needs this?
If you're a pro who needs to pump out lots of renders fast, this is for you. Game devs testing different textures, product designers, or just hobbyists who want to experiment without the hassle - you'll all benefit.
BatchRenderManager_Object_Materials lets you spend less time clicking buttons and more time being creative. Give it a try - your future self will thank you!
This addon will be developed over the next year, with new more advence features coming in future versions. When you buy it today, you'll get free access to all updated versions.