Auto-Rig Pro

by Artell in Scripts and Addons

Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.

Rig features demo 

Before rating it: If you encounter any bugs please report it. Sometime a new Blender version makes something buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured you'll receive support/bugfix quickly. Updates are free and will remain free. Thanks for your understanding. Also make sure to read the FAQ and the documentation below.

Getting Started with Auto-Rig Pro:

Youtube Channel - Documentation - Frequently Asked Questions

Prerequisite: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender's skinning tools, weight painting, to fine tweak the bones influences is recommended. 

Due to recent API changes, Blender 2.78c is required, 2.79 is recommended.

Rig fast with the Smart feature

Position the reference bones so that they match your character proportions. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Then, edit the result if needed  (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. Based on a non-destructive workflow, the armature remains easily editable anytime after the generation. Check the product documentation and the youtube channel for more informations.

Plays fast, 25fps on these characters (using standard hardware): Anna, Kevin


Customize the rig definition in a few clicks: fingers, toes amount, spine bones, tail, breasts, ears, duplicate or remove limbs to rig spiders, centaurs, or whatever!

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig

The picker panel dynamically updates, so you can select any bone from the separate panel easily.

Intuitive tool to edit the bone shapes, with automatic mirror:


Customizable UI: fully editable layout, buttons positions, colors, background pictures...


The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. It's universal: works with Auto-Rig Pro, Rigify, custom rigs... Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Video: Remapper demo

Additionally, to animate over a motion capture action on an additive layer, check the additive keyer addon (free)! 

Game Engine Export

Auto-Rig Pro allows export to FBX format via a dedicated module, to proven engines such as Unity or Unreal Engine, and probably others not yet tested. Shape keys are transferred as well. 

Three export types: Universal to export a simplified bones hierarchy for any creature, Humanoid for bipeds only, with options for easy retargetting and root motion, and Generic to export the deforming bones and the non-deforming ones if they are parent of the deforming bones.

  • Twist bones included in option
  • Unit conversion to initialize the scale transforms to 1.0 in Unity and Unreal
  • Unreal Mannequin bones hierarchy and naming in option
  • Full facial, and advanced bones such as tweak bones
  • Actions baked on the simplified rig
  • Selective action export

Bring your poses to the next level!

The additive weights controllers offer a unique control over the pose. Located all along the limbs, they've been developed using an innovative system to operate on a second layer of deformation, for fine pose sculpting, cartoon effects, bending, stretching, etc. Two deformations mode in option: Additive (exportable to FBX) and Bendy Bones.

Just use them instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.

Tell Me More!

Extensive list of what the addon has to offer:

  • Automatic bone placement solver based on mesh recognition for bipeds characters. Asymmetrical models supported.
  • Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
  • Fingers auto-rotation option: bend when scaling the first phalange
  • Easy controller shape edition
  • Bone picker: Can be turned on/off, import/export presets. Customizable.
  • Colors customization
  • Cartoon compliant: Stretchy spine, legs, arms...
  • IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
  • IK-FK controllers auto hide
  • Hybrid IK pole / IK arrow vector
  • Knees and elbows pinning
  • Head rotation locked or free
  • Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
  • IK/FK eyes
  • Auto-eyelid rotation
  • Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup with automated placement
  • Improved skinning based on Blender's heatmaps. Auto-splitting of multiple elements. Compliant with the Voxel Heat Diffuse Skinning addon.
  • Shape keys drivers creation tool
  • Game engines support, FBX: Unity - Unreal Engine. Generic, Humanoid and Universal rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
  • Compliant with X-Muscle System for realistic muscles simulation
  • By buying this addon you support my work and the Blender foundation, its developers financially. A part of each sale is donated to them. It's worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone! And obviously you ensure the funds for this addon next new features, bugfix. I'm making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.




Make sure to uninstall the current addon before installing the new one and restart blender.



Fbx export: Multiple shape keys actions is now supported when baking actions. One rule to follow though: the bones driving the shape keys must be exported with the same name. Then, it's best to create a new custom bone to this end, for example named "cc_facial_shapes", to make sure its name won't change at export time because of the humanoid bone names or Unreal renaming (e.g. "c_spine_01" is renamed "spine_01.x").

Fbx export: Added the "Smoothing" parameter to choose between Normal, Face and Edge smoothing.

Fbx export: The hidden objects are no more exported, even if they're linked to the armature (more intuitive behavior).


Fbx export: 

Refactored the "x100 Units" code to better handle multiple Child Of constraints set by users. x100 Units + mirror modifiers merge limit is now scaled accordingly

The secondary eyelids bones are no more additive. They now deform on the main armature, for 1-1 Fbx export weights compatibility. Click Update Armature to update the old rigs, warning: this can change the eyelids weights.
Patched the wrong bones rotation issues. This is however a temporary solution, waiting for a better fix from the official Blender's developer/Fbx export maintainers.

Smart: If the detection fails because of markers positionned out of the mesh by the users, it now restores the scene state afterward



Fbx export: Added a Push Drivers option to export shape keys, when x100 units is on. Useful when properties instead of bones are driving the shape keys values, to get correct values export.

Remap: New Auto Pole feature to align the IK pole based on the foot orientation, instead of finding its position based on the IK chain orientation. It's meant to give better results for legs, knees IK poles, when the input armature has noisy, inaccurate legs animation.

Remap: Added a "Freeze Source Armature" feature, in case the armature object itself is animated, wich is not supported when retargetting. The button pop up when selecting an animated source armature in the input field. It removes the armature animation while preserving the bones animation.

Smart: Thick fingers detection improved

Smart: Improved asymmetrical support. Now with mirror disabled, the spine root, neck and chin markers can now be placed outside of the center. However, the smart facial detection still requires mirror to work for now, asymmetrical support to do later.


Fbx export: Added a check in case of unset armature modifiers

Skin: Models with mirror modifier was not generating the mirrored side eyelids vertex groups when binding

Smart facial detection could lead to incorrect eyeball center



The picker can now be generated/deleted on demand
The picker can also be exported/imported, to save/use an existing picker layout.
The Set UI Cam tool now performs better
Cosmetic change, the picker buttons in the Misc tab have been grouped together for better clarity.


Remap: Non-mapped bones now do not break the Copy Selected Target Bones process, they're simply skipped.

Japanese language  was broken when binding 

Unparent meshes when unbinding to prevent transforms issues with scaled parents

Smart: With mirror disabled, the right fingers roll was incorrect


First Auto-Rig Pro release!


No FAQ's found for this product.

Item Rating

This item has an average rating of 5 from 38 ratings by the community.

  • 383d39f80707d4a84ebeeb2896e6f1ec

    jordanb 3 days ago

    Was a great addon when I purchased it a year ago and has only gotten better and better since then, the new finger detection works very well and the fbx exporter simplifies the export process to Unreal.

    Addon is well maintained, well documented, and the developer is responsive to bug reports and support. Couldn't ask for more.

  • Ff9a294523741df1a7f7e847b50af62d

    Shunsuke Izumi 3 days ago

    It works great! So much time reduce.
    I followed up video tutorials but somehow head box to control head does not come out on my env.
    Like "Auto-Rig Pro: Export as Mannequin for Unreal [v3.25]" movie.
    Is there any tips/settings or something?

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell 3 days ago

      Hello, the head box shape has simply been replaced by a circle on top of the head. Note you can change any shape though, by clicking "Edit Shape..." Thanks!

  • 8669a3cb081e8c13465a486da112158c

    warweasle 20 days ago

    Works out of the box, does what it says it does. It let's me rig faster than I could with better results than before. The rig is really nice and has the open/close hand controls which really help when I'm not explicitly animating hands. The export to unreal works nicely and simplifies my workflow. Oh, and it has toes!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell 3 days ago

      Hehe yes there are toes! Thank you warweasle!

  • 0246542bb895e5255caf32d83b06bc32

    blackdragonbe 27 days ago

    Super easy to use! I managed to rig a human with some weird proportions in just a few minutes of tinkering. The author also regularly updates this add-on. Stop reading this and go and buy it, 40 dollars is a steal for what you're getting!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell 3 days ago

      Thank you blackdragonbe!

  • Cb4f3bfff7a2960e9c5a7a52e5491f94

    Bryan Stone about 1 month ago

    Great addon, just a plethora of updates. Good to see the support though.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell 28 days ago


  • 285c0a445b522bb5fb0f1e532bb45381

    alexandergin about 1 month ago

    I got your full version of addon i that is amazing thing! Now working with pleasure! Thanks, man to you!!! Ten stars from five! ) Respect!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell 28 days ago

      Thank you!

  • 334b9c5c12ddf34df335d65705e47f6b

    Steven Babb about 1 month ago

    This addon is truly stunning. It just works out of the box so well I'm amazed. I highly recommend it to everyone interested in a very powerful and very user friendly rigging system. For me, as a real time Unity artist, getting good rigs exported cleanly to Unity has always been a bit of headache, but this addon 100% fixes all issues I've had with exporting Blender rigs and animations to Unity. Also, the price is impossible to beat. If you regularly export characters from Blender to Unity or Unreal, buy this and save yourself days work.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell about 1 month ago

      Thanks for this positive echo Steven!

  • D224cc2cc3954b7f2710262fefaf0cfe

    IzwanShaari about 1 month ago

    I just bought Complete version today (3am) and tbh i know how to rigging a character but only basic (Not fully). So i found out that Auto Rig pro has full body IK tracking and im glad because it can save alot of time than doing it manually. Im still new with Blender (i only know how to rig)also gonna learn more by checking out your videos.



    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Artell about 1 month ago

      Thank you! Glad it's useful to you.

  • Thumb

    Warren Reed about 2 months ago

    This is fantastic. All the lightning updates and usability makes this so helpful. And with the remap of animation... I'm still not done with my feature animation but I am rerigging some of my zombies using this. I also forgot, the voxel relationship is also great, I could go on and on. Did I say how much I love this add on! Artell will be a cherished anointed Blender Saint.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 2 months ago

      Thanks a bunch Warren :D Good luck with your movie!

  • Ab2a089ff374add3ce582ea2aa4b31af

    snebjorn 2 months ago

    Absolutely amazing tool. Found it while searching for a replacement for Mixamo's auto-rigging system, which seems to have been abandoned completely after they were swallowed up by Adobe. This is much better, and the price is absurdly low for what you get. Definitely pro level at a very indie-friendly price.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 2 months ago

      Thanks for this meaningful feedback!

  • Thumb

    Adam Inskip 2 months ago

    Love this, very easy to use and clean to animate with. The Smart align tool is such a time saver and barley had to adjust anything. The fact you can adjust the bone positions at any point for a non-destructive workflow is worth the money on its own, with the standard blender rigs you lose any animation and bone grouping I noticed when regenerating a rig. Had a couple of support questions and was emailed back same day. It would be good in a future release to have checkbox to generate the UI picker objects or not if not needed for a tidier scene. Also, maybe some constraints for the in-between controls on the lips and brows so they flow together when selecting the end and midpoints.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 2 months ago

      Thank Adam, I guess you're right for the picker on/off checkbox. It's definitely on the roadmap. For now, do you know you can delete the picker bones and the "rig_ui" empty and its hierarchy to disable the picker? But it's not possible to restore it easily.

  • A348ab65d531098674a354d12b433798

    jstone 2 months ago

    For me, one of the most irritating things about working with UE4 and Blender is trying to get a custom character to behave as well as the Mannequin. It's fiddly and time consuming and everything is based around it. This addon works great and removes this frustration. Not only that but the creator has been extremely helpful, prompt and approachable. Would rate this 10 stars if I could.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber about 2 months ago

      Thank you, I'm glad the Fbx exporter is useful to you!

  • 842eeba9d1028f1fd37208fd51ad5a69

    Ryo 3 months ago

    Great add-on. Perfect Customer support.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber 3 months ago

      Thanks for taking the time to rate and review Ryo, very appreciated.

  • 13fd5eef0c52b640bd926523c47d06da

    spoons666 3 months ago

    So easy to use and a really nice result out of the box yet still allows so much customisation/tweaking. Where has this rig been all my life.

    I would like one thing to be changed if at all possible;

    When i edit a shape and apply it, it kicks me out of pose mode to object mode making me click the rig again and then going back into pose mode to mirror the shape to the other side. It's just a little long if you have a lot of shapes you want to edit/mirror. It'd be better if once you edit the shape and hit "apply" then it just puts you back into pose mode with the shape selected so you can click the mirror button right away without the extra steps needed. This would speed up the workflow quite a bit, i think.

    Just an idea. Not sure if it's possible, amazing work either way and you've more than earned a 5 star rating for this masterpiece.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber 3 months ago

      I agree, I wanted to fix that a while ago but been always busy doing other stuff and kind of forgot about it... Thanks for your feedback and this reminder, will work on it!

  • 2b0668746f461dc73f559d607ac14632

    mhmmd 4 months ago

    Great add-on! The Unity export process works flawlessly, and the rig is easy to work with. I don't think I can ever go back to using Rigify or rolling my own.

    Speaking of Rigify, it would be nice to have a show/hide panel for the various controls (e.g. show left arm IK, hide auxiliary controls, etc.) like the one used in Rigify. Otherwise I'm very happy with my purchase. Please keep up the good work!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      Lucas Veber 3 months ago

      Nice to hear, thanks! Duly noted.

  • A70cabe1fef47dcc3966b243a301a456

    dhphyffer 4 months ago

    When learning this addon for Unreal Engine (or any game engine), familiarizing yourself with Blender's animation system and UE's import will greatly help to streamline your animation. Also, Read The Docs - take notes on it, and your problems will be reduced SIGNIFICANTLY.

    With persistence, I am getting a smooth animation pipeline to UE4 with facial animation. The reason why I gave this 5 stars - is because not only do I have a stable workflow now, but the Author Artell keeps this addon updated with bug fixes and new features that makes this addon worth more than advertised.

    Do yourself a favor, get the full version. Read the docs, and have fun. This is such an important addon to have if you want to animate characters within Blender and your game engine of choice.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 4 months ago

      Many thanks for this review, best of luck in your projects!

  • 4818676c43b215aefdc6501ce3e6f1c2

    Nick6 5 months ago

    This is my first buy of a blender addon, i really impresed, great tool!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks for this appreciation Nick6!

  • Ee542121fb82bba13a3d921416c999b0

    tytiki 5 months ago

    Bought specifically for the UE4 export. The addon works flawlessly and the remap function is super useful. Also, the customer support would be worth another five stars. Thanks again.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks for taking time to write this review tytiki, good luck with your projects!

  • 6c55732a018c12019d1b3dd83ac607f4

    dantus 5 months ago

    Fantastic product overall!
    I could not wrap my head around all the details, but wanted to make sure that I am not forgetting to review this product. Even without that, there is a lot for that price which works very well for the use cases I tried out so far.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Very much appreciated, thanks dantus!

  • Ae6b28c334750374f6a766687822bfa3

    biblesinger 6 months ago

    Keeps getting better and better. 5 stars for always keeping it up to date and adding new features. Few do that anymore. Thanks again!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 6 months ago

      Thank you!

  • Fd9d537c33b30282c569984837206d70

    anna-draws-things 6 months ago

    This is a beautiful and intuitive rigging mechanism with so much flexibility I could hardly believe it. I absolutely love it, and I can't wait to see what the future holds. My only issues are a couple tiny tweaks that would make it easier to understand or use, specifically;

    -When I try to tweak the weight painting on certain bones I can't find them/pick the wrong ones, which is a long and tedious fix. Granted, there isn't ever going to be an easy solution to this. I would suggest making a quick "how to" on selecting correct bones/modifiers for people who don't have very much experience in the area. (not like a weight painting tutorial or anything, but just a clarification on how to really get in there to the bones you want to find/what bones could be affecting what part of the mesh. Heck, there might already be a video about this and I just haven't found it.)
    -No T-pose support (which could be a bug?) More of a "time is money" pipeline issue. For those of us who like to use Adobe Fuse or happen to have more complex meshes that have asymmetrical components, it's a fiddly and time-consuming process to go through and retool everything, especially with deadlines. You could change the pose in a program like Mixamo, but this will usually destroy your mesh topology. I'm sure it's being looked at, so for now, I am happy to just tweak stuff.

    These issues are minor, and really don't get in the way of my appreciation for this awesome addon. It's completely worth the money. I can't wait to see what happens next!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 6 months ago

      Hey Anna, thanks a lot for the feedback. About weight painting, I advise you to display only the bottom last layer of the armature (31) to display the deforming bones. Thus you can pick the bones and select the associated bone automatically. You can force the rest pose to T-pose by posing your character in T-pose, apply the armature modifiers of the meshes objects, and in pose mode, hit Ctrl-A to apply the pose as the rest pose. But be aware the reference bones position haven't changed, so if you click Match to Rig again it will go back to the original rest pose. Feel free to send a support message to chat about it :)

  • 181282f50468bb028504c6ab53fd1cbf

    Claudio Malagrino 7 months ago

    This is a great investment! Auto-Rig Pro is getting better every version! It was hard to get it at first, but with the help of the latest videos I could make it work at its best!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thank you Claudio! Doing my best to keep it cool :-) I hope you'll enjoy.

  • 01f9cf893af3ca042eca559383dc59d4

    KANITABETAI, LLC. 7 months ago

    I bought Complete Version.
    but It wasn't as satisfying as I thought.
    If there are Rigify, then it's enough I think.

    Now that I have paid, I want more advantage. such as automation into bone, such as many driver for grip.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Gasp! When you buy a car, the vendor gives you a full list of the car features, you can even choose its color. Then after buying, would you say to the vendor the car is bad because now you want it blue instead of red, and want new features in it?

  • Thumb

    Vavrinec Foltan 8 months ago

    I'm glad to give five stars. This purchase was worth it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thanks larry, very appreciated.

  • 08e1902f3b99eda645ae8e51d7a1ff2e

    Latheesh V M 8 months ago

    A 1000$ worth plugin!! Awesome updates. Customer service is one of a kind A++++++. Thank you, Lucas for making Blender better !!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      thanks Latheesh!

  • Thumb

    purpleshine 8 months ago

    Fantastic product, also for mocap and very great support (one of the best I had). Would rate it 6 starts if I could.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thank you!

  • 2760a832d856c60223eb5b38fc98dee0

    Takayosky 8 months ago

    Hello Artell

    I started experimenting with the autorig.
    And I discovered that whereas there is head lock function, I can not find where is arm(leg) lock function.
    I need to turn off rotation inheritance from torso to FK arm and legs. Is there a function switch on/ off rotation inheritance?
    I can't animate with rotation inheritance turned on. (need to counter animate and can't keep good arc)
    Please let me now where I can find the switch. Please add it if there is none cuz I want to use this autorig.


    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 8 months ago

      Hello Takayovsky, you could have sent a support message instead of rating to discuss it in a better way, only one reply is allowed there. You can simply select the c_arm_fk controller and turn off Inherit Rotation in the bone panel:

  • F2c261f833471fe976a06c3dbc2b3114

    Coverop 8 months ago

    This addon does the job. Sometimes It might be confusing but... It's much faster than setting up everything from scratch.

    The flexibility that this addon gives is outstanding.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 8 months ago

      Thanks Coverop, that's appreciated :-)

  • 31c48bcea88cb2f996ee3570f5673cf7

    Frank Mees 11 months ago

    Great addon!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 8 months ago

      Thank you!

  • Fd32ec4bb77e4e1c1242f54cec441e75

    haroldyk 11 months ago

    Good add on!
    How to use multiple rigs in one blender file?

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 11 months ago

      Thanks for your feedback haroldyk! When rigging a character, it's better to use one character per blender file. Then merge them into another file by appending all of the objects from this character file(File>Append). Unfortunately Blender 2.78c is buggy on this side and crash when appending, and after many trials there's nothing I can do to prevent this. Hopefully they fixed it in the latest blender build wich you can download here: So it should be fixed in the next release too, Blender 2.79. For further assistance feel free to send a message bly clicking under the red lifebelt 'Create Message' on the right.

  • Thumb

    Ali 12 months ago

    Thanks for this cool add-on. Saves lots of my time.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 11 months ago

      Thanks Ali!

  • 66a356912ec7147298cc685a4c59cfc8

    simonjames247 about 1 year ago

    I can't imagine how I will work without this addon. It is time-saver in my opinion.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 11 months ago

      Thank you!

  • 17efc6dde38607c13c12061a112e5d70

    dd2009 about 1 year ago

    Great stuff, well worth the money. saving me bags of time. documentation is ok but did get stuck sometimes. but Artell was there to help me through it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell about 1 year ago

      Thanks dd2009 , glad everything works fine now.

  • 89faa594d8702df7d3efa455a2ee7e6f

    papasmurf7777 about 1 year ago

    Great addon! time saver

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell about 1 year ago

      Thanks for rating papasmurf7777, hope it will be useful to you.

  • Thumb

    Merlin over 1 year ago

    This add-on simplifies the cumbersome rigging process. It's not as foolproof as Mixamo, yet, but offers much more flexibility and customization.

    Customer support is excellent, questions are answered swift and thoroughly. Well worth it's price tag.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell over 1 year ago

      Thanks Blue Driver!

  • De6a58d50c11665cb8b44f483a3e1fa1

    Gary over 1 year ago

    Awesome addon! Simple to use and such a time saver. Also, if you have any questions, the customer support is top notch. Highly recommended!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell over 1 year ago

      Thank you Gary!

  • 668e6140d7614278e7a692539b48ec18

    rickytv over 1 year ago

    Love it, been looking for a rig that is this easy to use. Mostly made mine from scratch before. A little rough on the edges and the documentation vids are decent, but the rig is really good in quality. the updates are pretty frequent and hope it keeps on coming.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell over 1 year ago

      Thanks rickytv! The updates won't stop... I don't know if you use the Remap (motion capture/ any rig retargetting) tool but I've found a way to automatize the axis orientation and order part wich currently take a few minutes and may be tricky to do. If everything goes well, it will be instant and easy.

  • 155c6f83873923aeaf0c2d1658b9fced

    tarava777 over 1 year ago

    There is a bug and it does not work properly. I will be forced to quit so it is very troubling.
    on Blender2.78a Windows 64Bit

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell over 1 year ago

      Before rating it: if you encounter any bugs please report it. Sometime a new Blender version makes something unstable and buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured i'll do my best it to fix it quickly. Updates are free and will remain free. Thanks for your understanding and happy blending :-)

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