Architectural Debris is collection of common effectivepoly placeholders.
Product was created to give an answer to a question - what else can be placed into interior scene?
Every placeholder represents average size of natural objects frequently used for interior visualisation.
82Mb blend, 370 objects, 600 000 vertices, about 1 million triangles, 100% quads for entire scene.
= Architectural sketching and interior design.
= Distant, massive or quick visualisation.
= Realtime/VR/WebGL/HTML5 presentations
Object names contains definition name, mesh names contains size in millimeters.
Metric scale, human's silhouettes and planes 1m2 and 1ft2 was placed for comparsion and proper scaling.
(man - 1700 mm height, boy - 1340 mm)
Planes also have all materials of scene assigned for quick acces and materials navigation.
Every object is unwrapped.
Materails are temporal and begins from MM_ prefix, so they can be easily found in scene and replaced with needed.
No textures, except unique checker map, applied to all materials in scene.
Composition of title picture is divided into 8 sections, every section is presented in previews, so every item of product can be found with wireframe in preview pictures.
2 picture sets in the begining (x2 demo) are collections of most tiny items of the product.
Product also includes DXF 2000 file with 2d blocks of most objects in the product.
File can be used with AutoCAD, Inkscape, Corel Draw, Illustrator, any other CAD/vector software so you can draft your design in your favorit 2D cad/vector editor, or provide proper documentation of your design.
|Dev Fund Contributor|
|Published||over 3 years ago|
|Render Engine Used||Cycles|
|Misc Data||UV's Unwrapped|
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