50 Complex Procedural Materials
In the following screenshots you´ll find a point to point instruction.
The Basic Group with his 14 slider allows you to control the tilling the pattern size, a movement and scale of the pattern, and a fine tuning for UV Mapping.
The Main Group with his 14 slider allows you to control the look and form of the tiles and pattern.
The Color Group is mixing the 6 background layer together "Sharpen 1 & 2" are controlling the fine tuning of the color "hight" (in 3D).
The Bump Node helps you with a realistic 3d view
The Principal BSDF works as usual. ATT: !! The Setup was made in Blender 3.6. so in later version 4++ the "specular" output has to be connected to "IOR Level"
The Materials can be grouped (example collection) in five groups because of there node setup.
A Background view inside. This is a view in the main adjustment node of the shader
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